A. Wrong positions
A learners initially concern is as a rule to secure themselves as opposed to being a danger to their adversaries. They pick the thickest bramble or the most profound opening accessible and settle down ideal amidst it. They don’t see anything and can’t give data or cover fire. Be that as it may, they believe they’re in an incredible snare position.
The individuals who go additionally go too far and need to jump behind a tree falling everywhere on its underlying foundations. They don’t shoot back to enhance their circumstance, nor request offer assistance. Also, when hit, they’ll sit tight for the approaching paint to quit pouring before they stand up and leave, which implies they’ll get out wearing a few layers of brilliant hues.
Pick your first safe house before the amusement begins. A decent safe house is one that will furnish you with sensible cover, while as yet enabling you to look and shoot around. You should be inside scope of your adversaries, yet not very close so you can even now move behind your tree/blockade. In the event that the sanctuary you’re behind is small to the point that you can’t stick your take off, ensure you’ll have a colleague behind you to bind your adversaries on occasion, so you’ll have openings.
B. They can’t look
For the most part, on the off chance that you see your adversary before he spots you, you’ve won. Novices imagine that on the off chance that they stick their take off, they’ll be a simple target, so they never glance around. The individuals who choose to utilize their eyes center them one single way. To focus on such a wide region, they close their ears to all commotions, particularly those originating from their sides.
Try not to be hesitant to glance around. You require as much data as you can get. Obviously your head will be an objective, so look by the side of your blockade as opposed to over the highest point of it. In the event that you choose to look over the best, don’t do it for more than maybe a couple seconds. It’ll take that ache for your adversaries to: 1-spot you, 2-go for you, 3-shoot at you and have the paint travel.
C. They Don’t Move!
They don’t move enough. In case you’re not valuable where you are, don’t remain there. For example, choosing to remain behind to “ensure” your base is ALWAYS a slip-up: if whatever remains of your group gets through, it implies they would have improved you among them and in any case, there are no adversaries left to secure your station against. In the event that whatever remains of your group gets beaten, it implies they’d have improved you among them, and when your rivals touch base to your base, kid will you feel alone… Another case. Take a gander at an amateur who’s being shot at. He’s attempting to make himself as level as would be prudent. As level and futile as a punctured tire. 🙂
When you’re in a position where you are effortlessly bound, with no nearby help close by, there are just three things you should consider doing:
Leaving as quick as could be allowed
Shouting for help and demonstrating your adversary’s area. Yes holler! on the off chance that they’re shooting at you, it implies they’ve spotted you, so don’t be affraid to give your position away.
Another wrong – or absence of-move. At the point when a fledgling spots you, he concentrates on you and ends up noticeably visually impaired and hard of hearing to whatever else. More often than not, he won’t envision that you, wily as you may be, have moved to a place where you’ll shoot from an alternate edge.
When you are spotted (when you shoot at somebody, you typically are), be set up to move so your adversary won’t know where you are or from where your next shot will come.
D. Insufficient Communication!
Novices from time to time talk excessively. More often than not, a learner talks’ identity a) tipsy b) in the no man’s land. A fledgling remains quiet about his issues (he doesn’t request help when required) and doesn’t gloat about his insight (he doesn’t inform you concerning the adversaries he’s spotted).
The main justifiable reason motivation to be tranquil is to stay stealthy. In any case, once you’re detected, there’s no reason not to shout and holler. You’ll get the assistance you need, and give your colleagues the data they have to kick in. Just exemption: be cautious when requesting paint, unless you need it in your face!
E. They don’t shoot
For the most part, apprentices are exceptionally exact and at times miss a player who’s 10 feet away, particularly in the event that he is on a similar group (let you know, they can’t look). They envision that a marker is a firearm, and attempt to nail targets 100 yards away (in this manner giving ceaselessly their position). They shoot too early, and at everything that moves. The rival who doesn’t shoot (yet) will know where to discover them (they never move), and will select when needed.
In the event that you haven’t been recognized, your first shot must take your objective out. Hold up until the point that the flight way is clear, or until the adversary sees you. Be tolerant, particularly when you’re safeguarding.
The cost of paint being what it is, they feel that a ball that doesn’t end on a rival’s disguise is lost, so they never give cover or threatening flame.
Here and there, you need to shoot at rivals you can’t see. To enable a colleague to out of a circumstance, to make a rival apprehensive behind his tree, to hold his head down while one of your partners is surrounding him, to make clamor to occupy their consideration… A few groups share the cost of paint since they realize that front players (who utilize less paint) can just play on the off chance that somebody behind them tosses paint, however you require a group to do as such.